26 June, 2021. Duane, aka Doc Yeungling a member of our group who had moved to northern Florida drove down this Friday to run a WWII game for us at Das Krieg Haus. This will be the scenario he’s going to run at this years HMGS-South’s HurriCon 2021.
The table and figures are absolutely amazing, what a visual treat. Doc Yeungling used Bolt Action V2 rules. I’m sure to many it’s a fine set, however it was mot my cup of tea. Nonetheless it was a beautiful table and a fun game!
Here’s the link for the official Bolt Action rules and products. Bolt Action - Warlord Games
AAR provided by Doc Yeungling who ran the game.
Set in May 1940, near Sudan. French have counterattacked in strength and have a defensive position on an axis of supply, awaiting the Germans.
A German infantry company with support of an HMG, and Medium Mortar section, an artillery batter strike, and air support, with Sturmgeshutz Platoon attached, and Kampfgroupe Commander.
Several buildings are along the road, with assorted trees, walls, hedges, and fields breaking up line of fire, with the crossroads in the left center of the battle.
The French have two infantry platoons supported by a Char Bis heavy tank section, and a light AT gun section, with a medium mortar section. They have managed to get their infantry in buildings and along two stone walls for the most part with squads and support elements in woods, or in the fields to the South of the road.
The German spread out their infantry platoons across the North side of the table to diffuse the combat power of the French and find a place to break the line or flank them. They grouped the assault guns to their left flank.
Though the Germans were able to mass the fire from the assault gun light howitzers, they could not penetrate the heavy armor of the lone French tank on their left. They did managed to pin, and cause some casualties, but the stone buildings and terrain gave the advantage to the French. The Germans attacked the center crossroads with two infantry platoons with their armor support on the left. However, the German assault developed and was slowed by unexpected heavy casualties, and pins, while their tow tanks rebuffed all attacks. At best the German air attack caused pins to the French armor while their third platoon managed to get to the far right flank around the French.
Telling was the inability of the Germans to get a foot hold in the crossroads in a timely manner, with ineffective fire at the French armor.
The Germans lost about 25% of their infantry power trying to get close to assault the crossroad, but could not budge the French, with no real way of killing the armor, until they could close assault with the AT grenades, and Panzerknocker teams, or wait for more air cover, and support.
In the end the French were able to stop the Germans for the morning (marginal victory), but two things were apparent. One, the Germans had worked to the far right flank, and could catch the French defending that side of the table in a crossfire, and assault the flank with a fresh squad, and with heavy casualties the Germans on the left could bring fire from the assault guns to the crossroads on the flank. This while though taking more casualties, the Germans where finally getting into position.