The Wind And The Lion

The Wind And The Lion
German gunners range in on the U.S. Marines as they cross the vill. Figures are Old Glory German Sea Battalion conversions. Archway by Miniature Building Authority.

Friday, February 10, 2017

HMGS South's Recon 2017 Convention



                             HMGS South's Recon 2017 Convention


HMGS South's Recon 2017 Convention - The theme is Colonial Battles in Africa and the special guest is none other than Howard Whitehouse. Howard plans on running some games, check the HMGS-South.com website for days and times. His desire is to run a Darkest Africa 'Astounding Tales' on Friday night (loud, lots of people) and a Science versus Pluck on Sat afternoon.

In addition we will have our regular TSTAF crew running a different colonial game every session on the same table all weekend long. Thus far we have (2) Darkest Africa games, (2) Sudan games, (1) Anglo-Zulu game, a game set in 1903 Morocco, with more to come! More details to follow on all the games. 

Last Stand Dan will be there with his Congo boats, Dhows, and Gunboats! Several of which will be in our scenarios.


Cheers,
JB

http://sgtguinness.blogspot.com

Saturday, February 4, 2017

The Congo Boats have arrived!!!


The Congo Boats have arrived!!!
My new custom made Congo / Darkest Africa boats have arrived from the “Last Stand Dan’s Boatyard”.
With all the hubbub about the new rules set “Congo” visions of river excursions, dense jungles, ancient ruins, angry natives, and evil slavers danced in my head fueling multiple scenarios. So I decided to ask my buddy Dan to make me some Congo style boats, and boy he didn’t disappoint! He makes all sorts of colonial vessels, gunboats, stern wheel and side wheel steamers, dhows, junks, etc. Check out his blog for pics, WIP’s, details, and prices (which are VERY reasonable by the way!).
Here is his prototype “Congo” steamer. Simple, effective, designed for gaming, sleek, and elegant! I especially like the paddle wheel assembly and the decks. One look at this boat and I immediately envision it steaming down the Congo delivering trade goods, transporting adventurers, packed with archeologists, or troops and supplies to assist a beleaguered mosquito infested garrison.





 
Dan has added steel hidden under the decking in the bow and stern to accommodate guns with small magnets added to their bases to easily change the boats armament or have it unarmed without spoiling the look of the deck.



With a quick change of a flag inserted in the attached rod these boats can fly anyone’s colors. Dan will also be supplying various nation’s flags for us to choose from and possibly even various types of armaments.


No Congo or DA game would be complete without Dhows! Picture the evil Slavers prowling the rivers, supplies being ferried up and down river, natives fishing, etc. These boats are at home on the Blue Nile as well as the White Nile River, carrying Dervish tribesmen, armed with cannons, attacking paddle steamers and gunboats!  These boats are once again VERY user friendly and designed for gamers.




this Dhow actually does double duty as a Chinese Junk. With the removal of the single sail and the addition of bow and stern pieces plus two masts this Dhow can be a junk in under a minute! Dan used the same hasp type hardware and thick fabric masts to make this cool Junk.



The Dhow came packed with the mast down and lying flat in the boat. I easily inserted the mast, clipped the (2) rigging hasps, clipped the (1) hasp for the sail, placed the sail line magnet on the hidden steel, inserted the front sail line in the small hole in the bow of the deck and it was ready for the game in under a minute. The mast comes out without having to remove the rigging as the rear is permanently attached and the front lines use hasps to secure it. This is a perfect Dhow for 25/28mm figs. I fit a full 20 man TSATF unit in the rear and a gun with crew in the bow with space to spare.
These boats will look stunning on Dwight’s tables at Hurricon and Recon in Orlando, Florida and Rapier Con in Jacksonville, Florida, where he runs his Darkest Africa games. We use the rules set “The Sword In Africa”. It’s a Darkest Africa rules set from Sgt’s 3 that are in the same rules book as “The Sword And The Flame”. This is our preferred rules set, which we play as often as possible. We usually play in (2) TSIA games at each of our South Florida cons. These games are HUGE FUN and The Sword In Africa is an excellent set of rules for this period and theatre. I may be biased, but I think Dan’s boats are a beautiful addition to anyone Congo, Darkest Africa, or Colonial collections! Dan’s customer service and communication are excellent as well. If you are lucky you may see Dan and his boats at a con anywhere from Colorado to Florida.


A fully loaded and armed Dhow.....



I may be biased, but I think Dan’s boats are a beautiful addition to anyone Congo, Darkest Africa, or Colonial collections! Dan’s customer service and communication are excellent as well. If you are lucky you may see Dan and his boats at a con anywhere from Colorado to Florida.



Here's the link for the local Florida chapter of HMGS-South and the (2) conventions a year that we run as well as the other awesome Florida con, Rapier Con that the Jacksonville Garrison runs each year.


Cheers,
JB

Monday, December 26, 2016

Twas the Night After Christmas.....

A Holiday poem from one of our SMG Club members who moved away earlier this year.

Twas the night after Christmas, when all through Krieghaus,
Not a panzer was stirring, not even a Maus;
The figures were stored in their boxes with care,
In hopes that another game soon would be there.

The gamers were nestled all snug in their beds,
While visions of Gettysburg danced in their heads,
Cap’n Ron in his ‘kerchief, and Jeff in his cap,
Had just settled in for a Krieghaus nightcap.

When out in the lot there arose such a clatter,
They sprang from Krieghaus to see what was the matter.
Drinks in their hands. they ran like the wind,
To open the door – who wanted in?

The moon on the puddles of rain in the gutter,
Gave the luster of mid-day to objects a ’flutter;
More rapid than eagles the gamers they came,
And whistled, and shouted – Dude, they came to game!

As leaves before hurricanes fly in a flurry,
The gamers burst in – they’re in a hurry!
So in to the table-top the gamers they flew,
With packs full of figs - and a few dice or two.

They spoke not a word, but went straight to their work,
And set up their armies; then turned with a jerk,
And laying their rulers aside of their cannon
They measured the distance and rolled with abandon.

And then in a twinkling, was heard in the place
The firing of muskets, and cannon with grape.
They added their mods, and were rolling some dice,
Morale checks were made – not once but then twice!

They sprang to their feet, having rolled very well,
Fist pumping the air, a story to tell.
And they all then exclaimed, while adjusting their aim
Merry Christmas all, and to all a good game!

Happy Holidays from "sunny and warm" Boston...
Bob Walton

Tuesday, August 30, 2016

TSATF Games at Hurricon 2016

                    TSATF Games at Hurricon - 2016 - 22 - 25 Sept. 2016


                                             http://hmgs-south.com/

            The Battle of Aba Island - The Hunt for the Mahdi, 12 August 1881.

This is a gunboat I made in early 2000 from a hull picked up from a colonial gamer on the net. Being my first attempt at any nautical craft it is a fairly usable and fun model. However, compared to my buddy Dan's recent creations I should just give it to my kids to play with....LOL. The figs are 28mm by Castaway Arts (Infantry) and Old Glory (Crew), and the flag is by the awesome Rick O'Brien of the FlagDude.com. Rick has done ALL my colonial flags and I can't recommend him enough for any and all period flags in many scales. Check out my links list for links to all these great mfgrs.

Check out Dan's awesome blog and fantastic hand made gunboats: http://laststanddan.blogspot.com/

Nevertheless I still really like this boat and will be using it in my upcoming Sudan game based on the first official clash of arms between Egypt's Khedive and the self proclaimed prophet, the expected one, Muhammad Ahmad the Mahdi!

Check out the link for a quick bit if history: https://en.wikipedia.org/wiki/Battle_of_Aba

Monday, August 15, 2016

Sudan Mini Campaign, January 1885 - Rescue Gordon!


Sudan Mini Campaign, January 1885 - Rescue Gordon!

 SMG & HMGS-South are embarking on a 3 game colonial Sudan Mini Campaign to Rescue Gordon! We will be using the Sword And The Flame rules set in 28mm scale. The games will be played out over an entire day at the upcoming HMGS-South's Hurricon-2016 in Orlando Florida. Check the website for details.

                           http://www.hmgs-south.com/

 In addition there will be at least of (3) other colonial games being run using The Sword And The Flame (TSATF) or The Sword In Africa (TSIA).

 So come join us in the burning sands of the Sudan or the sweltering jungles of Africa!!!!

                                                                              

                                 Thursday Night:  The Tax Collector
                                        (Rules: The Sword In Africa)

Tax Collector: The local tribe has not paid this year’s taxes. Time to collect!



 
                                      Friday Morning: The Temple
                                       (Rules: The Sword In Africa)


The Temple:  Europeans have desecrated the sacred ancient temple and are camped there. They must be Destroyed…….



The action in the Sudan starts Friday night with the first clash of the arms in this 17 year struggle against the Mahdist uprising.

          Friday Night: The Hunt for the Mahdi - The Battle of Aba Island, August 12, 1881.
                                  (Rules: The Sword And The Flame)

                  The Hunt for the Mahdi - The Battle of Aba Island, August 12, 1881.

 An expedition is being formed for the capture of a very dangerous fugitive who is calling himself the prophet, the expected one, the Mahdi. He has already refused to come to Khartoum as directed and has declared a holy war against the Khedive of the Egyptian govt. Two platoons of troops will be sent to Aba Island by steamer to hunt down and capture or kill this criminal. Whichever officer captures this criminal, promotion is theirs! The other will face a fate worse than death, a small command in the outer reaches of the southern Soudan!



Saturday Morning: Full speed to Metemmeh! The Sudan, January 1885
                                 (Rules: The Sword And The Flame)

 The Egyptian Gunboat flotilla have been ordered to Metemmeh.  This section of the river is dangerously defended by Dervish guns and roving war bands along both shorelines.  The mission is to steam up to Metemmeh to join up with the Desert Column who are on the attack.  As one of the Gunboat Captains you will navigate your boat through the shallows, directing gunfire and taking fire from captured Egyptian guns and dervish rifles. Beware, Jones Pasha might be present in a converted steamer ready to engage you.


                                                                     
Saturday Afternoon: Action at Metemmeh, The Sudan, January 1885
                           (Rules: The Sword And The Flame)

 This is the second of the Sudan Saturday Campaign: An advance force of the Camel Corps is readying an attack on Metemmeh in order to rendezvous with Egyptian Gunboats that will take them to Khartoum. Local Dervish forces are determined to stop them. Command the gunboats, Camel Corps, or Dervish forces as they clash at Metemmeh.


                                                                        
Saturday Night: THE SIEGE OF KHARTOUM! The Sudan January 1885
                                (Rules: The Sword And The Flame)

Game three of the Sudan Saturday Trilogy. Bowing to public pressure the British Government has raised an army to relieve the city of Khartoum and its popular figurehead, “Chinese Gordon”.  Can the relieving forces of the combined Nile River Gunboat Flotilla and the vaunted Camel Corps reach the city in time?  Here is your chance to rewrite history….

Sudan Mini Campaign, January 1885 - Rescue Gordon!


Sudan Mini Campaign, January 1885 - Rescue Gordon!

 SMG & HMGS-South are embarking on a 3 game colonial Sudan Mini Campaign to Rescue Gordon! We will be using the Sword And The Flame rules set in 28mm scale. The games will be played out over an entire day at the upcoming HMGS-South's Hurricon-2016 in Orlando Florida. Check the website for details.

                           http://www.hmgs-south.com/

 In addition there will be at least of (3) other colonial games being run using The Sword And The Flame (TSATF) or The Sword In Africa (TSIA).

 So come join us in the burning sands of the Sudan or the sweltering jungles of Africa!!!!

                                                                              

                                 Thursday Night:  The Tax Collector
                                        (Rules: The Sword In Africa)

Tax Collector: The local tribe has not paid this year’s taxes. Time to collect!



 
                                      Friday Morning: The Temple
                                       (Rules: The Sword In Africa)


The Temple:  Europeans have desecrated the sacred ancient temple and are camped there. They must be Destroyed…….



The action in the Sudan starts Friday night with the first clash of the arms in this 17 year struggle against the Mahdist uprising.

          Friday Night: The Hunt for the Mahdi - The Battle of Aba Island, August 12, 1881.
                                  (Rules: The Sword And The Flame)

                  The Hunt for the Mahdi - The Battle of Aba Island, August 12, 1881.

 An expedition is being formed for the capture of a very dangerous fugitive who is calling himself the prophet, the expected one, the Mahdi. He has already refused to come to Khartoum as directed and has declared a holy war against the Khedive of the Egyptian govt. Two platoons of troops will be sent to Aba Island by steamer to hunt down and capture or kill this criminal. Whichever officer captures this criminal, promotion is theirs! The other will face a fate worse than death, a small command in the outer reaches of the southern Soudan!



Saturday Morning: Full speed to Metemmeh! The Sudan, January 1885
                                 (Rules: The Sword And The Flame)

 The Egyptian Gunboat flotilla have been ordered to Metemmeh.  This section of the river is dangerously defended by Dervish guns and roving war bands along both shorelines.  The mission is to steam up to Metemmeh to join up with the Desert Column who are on the attack.  As one of the Gunboat Captains you will navigate your boat through the shallows, directing gunfire and taking fire from captured Egyptian guns and dervish rifles. Beware, Jones Pasha might be present in a converted steamer ready to engage you.


                                                                     
Saturday Afternoon: Action at Metemmeh, The Sudan, January 1885
                           (Rules: The Sword And The Flame)

 This is the second of the Sudan Saturday Campaign: An advance force of the Camel Corps is readying an attack on Metemmeh in order to rendezvous with Egyptian Gunboats that will take them to Khartoum. Local Dervish forces are determined to stop them. Command the gunboats, Camel Corps, or Dervish forces as they clash at Metemmeh.


                                                                        
Saturday Night: THE SIEGE OF KHARTOUM! The Sudan January 1885
                                (Rules: The Sword And The Flame)

Game three of the Sudan Saturday Trilogy. Bowing to public pressure the British Government has raised an army to relieve the city of Khartoum and its popular figurehead, “Chinese Gordon”.  Can the relieving forces of the combined Nile River Gunboat Flotilla and the vaunted Camel Corps reach the city in time?  Here is your chance to rewrite history….

Tuesday, May 24, 2016

Prepping for Recon 2016 & The Battle for Tantrapur Village - Part #1


            Prepping for Recon 2016 & The Battle for Tantrapur Village - Part #1



                                   Pathans attacking with dynamite!

I was preparing to run a game for my local club in S. Fl. as well as running the same game at Recon in Orlando Fl. (www.hmgs-south.com) for a Larry Brom memorial weekend of TSATF gaming. I’m planning on running a colonial game set in the 1890’s on the NWF of the British Empire in the fictional setting of the Village of Tantrapur. This battle is from one of my favorite old movies Gunga Din. The scenario itself is taken from TSATF Scenario Portfolio 2000 that Sergeants 3 sells, they are the purveyors of “The Sword And The Flame”. The scenario portfolio is filled with many great scenarios from various colonial conflicts. They were designed for TSATF but can most certainly be used for other colonial rules sets. The reason I chose a scenario form the “Scenario Portfolio” was to keep the memorial theme for Larry Brom going with one of his scenarios. Dwight had done the same thing and had run (2) Darkest Africa scenarios from the same “Scenario Portfolio 2000”. The Scenario Portfolio, the core TSATF rules set, the TSATF variations, as well as other Larry Brom rules can be purchased here: http://www.sergeants3.com/

The scenario I chose is “The Patrol”.  The premise is a Mad Guru has roused the local Thuggee cult members and has convinced them to attack the infidel British. I have altered the scenario to have the Pathans revolt in place of the Thuggee cult. The village of Tantrapur has been attacked, the local political officer and village chieftain have been murdered, the telegraph station sacked, and telegraph poles have been cut. No word has been heard from the village in several days so a patrol of Indian troops commanded by three British Sergeants has been set out to recon the situation.

I will post more about the scenario and AAR in future posts. For now I will post what I’ve been working on for the game. In my humble opinion it can be the small details in a scenario that really help make the game and the table set up come to life or have that certain feel for the period and the scenario. With this mantra in mind it was off to the work bench to get started.

If you’ve seen the movie Gunga Din then you know that there is a scene where Sgt. Ballantine (Douglas Fairbanks Jr.) jumps into the engineer wagon and pulls out some dynamite. They use this dynamite to great visual and entertainment effect. Barring any historical limitations, it happened in the movie, thus it will happen in the game. Well I didn’t have a painted wagon in this scale, but I did have a covered wagon pencil sharpener of the approximate scale that I had purchased for $1.00 some 10 or so years ago! So off to the storage bins I went to locate this small gem. Much to my surprise I found I had purchased (5) of them, outstanding! I removed the pencil sharpener out of the back of the wagon then started to rebuild the gaps and modified it to suit my needs. I used bits of coffee stirring sticks to fab a new bed floor and to patch the sideboard holes. I added a falling tongue and single tree components with a bamboo skewer and Gorilla Glue. Once dry I primed it all black then painted it in the Foundry (3) tone “Spear shaft” colors.
                                             Engineer wagon in the center of the vill.

I didn’t have any draught horses so I grabbed a set of Old Glory Oxen from an Ox Wagon set I’d purchased from my buddy Nick Zizo who sells OG colonial items. The yoke fittings were broken so I had to fabricate a new one myself from balsa wood. No easy task for an old man with bad eyes and shaky hands…lol. I had cut and shaped the yoke from balsa wood to match the scale of the OG oxen, then fabricated the metal fittings from copper wire, drilled the holes for the fittings, fabed an “o” ring as well, then gave the yoke the same painting treatment. The metal was painted with a mix of black and gun metal. Once everything was painted and glued onto the base I gave everything, including the oxen a black wash. I had to go back with a little bit of dry brushing to lighten it back up once it dried. I had used my favorite basing compounds, Golden Gel Mediums, adding a little sand and rocks to add more depth for the NWF region that this piece was going to see action in. I will add a bit of tufts or a bush or two and then dulcote the model with Testors flat spray sealer. Since posting this entry I’ve found another gamer who’d used these same pencil sharpeners to much better effect than I had. I will copy some of his techniques for my follow up pieces.
                                Tantraur - Engneer Wagon prior to sealing
The next entry will be how I modified and built this small but fun piece out of a $1.00 pencil sharpener.