The Wind And The Lion

The Wind And The Lion
German gunners range in on the U.S. Marines as they cross the vill. Figures are Old Glory German Sea Battalion conversions. Archway by Miniature Building Authority.
Showing posts with label The Sword And The Flame. Show all posts
Showing posts with label The Sword And The Flame. Show all posts

Thursday, September 4, 2025

TSATF - The Sword And The Flame Games at Hurricon-2025!

 

(Click the photo to see it clearly - I don’t know why it’s blurry on the blog page)

Here is the list of games thus far for the upcoming HMGS-South convention Hurricon-2025! There are currently 6 games listed, that’s 3 per day with one more being added for Thursday night. 


Thursday Night’s convention game opener on the club TSATF - The Sword And The Flame table. 


Send in the Marines!

Coast of Mogadishu, 1906, a merchant vessel has been captured by Somali and Arab pirates. Negotiations have broken down, the ship’s crew have become pawns in an evil game. The hostages lives are at risk. An informant has leaked intel that the Somali warlord has no intention of letting the crew go and that they will be killed at dawn.

The American consulate general to Mogadishu has no choices left, “send in the Marines!”

                (Rough game map for Thursday night)



Wednesday, April 17, 2024

Save the General's daughter - 25 February 1891, NWF Afghanistan

 



25 February 1891, NWF Afghanistan, General McGuinness is pushing his forces hard to reach the beleaguered garrison of Chitral Fort. The General has made many enemies as he cut his way through tribal territories. Chitrali spies in Peshawar have alerted the local mullah that the General's daughter was soon leaving Nowshera and will be accompanying a resupply column to an outpost protecting the Lowari Pass. Thus the Chitrali tribes have joined forces with Bunerwal tribesmen to set a trap for the invading infidels. General McGuinness' daughter, like many other Victorian ladies, lusted to see and experience the Frontier after hearing stories in the Officers Mess of gallant daring do and jingoistic heroics of her majesty's imperial troops. General McGuinness finally relented and let his daughter accompany the strong force marching to the Lowari Pass. On the 2nd day of the journey the force was tricked into thinking a friendly village was under attack. The troops in the overnight bivouac stood to and sent a recon force to the burning village. The Indian troops found no villagers present, alas they were attacked by hidden tribesmen in the perceived abandoned and burning village. After a fierce close quarters engagement the imperial troops forced the ambushers back, both sides suffering heavy losses. During this exchange the astute senior NCO RSM Hadji Singh sent a messenger to alert GHQ of the encounter and to send reinforcements! He then ordered the remaining troops to proceed to and garrison the small village, prepare defensive positions, and unpack the MG that had been brought with the force.

Captain Barrington Hawthorne Smyth, Queens 2nd Dragoon Guards, can you relieve the makeshift garrison and save General Horatio McGuinness' daughter Margaret Fitzpatrick McGuinness?





General McGuinness at GHQ Nowshera, NWF, Afghanistan. 



This scenario was unapologetically borrowed from my friend Andrew who'd sent it me many a year ago. I was setting up a scenario for our ongoing NWF Campaign and this fit the bill perfectly for the intrigue and drama I was looking for. I had to alter it of course, to suit the needs of our campaign and the current situation in my AO. 

Once I run the game this month the full scenario specs will be provided and posted here, I dare not post them pregame as the Afridi and Chitrali spies are EVERYWHERE! We cannot let down our guard or diligence for one moment lest the spies put a Choora in our backs or ambush a column of stalwart imperial troops. Never Trust Anyone on the Frontier, No one is safe on the Grim.






















Sunday, March 26, 2023

The Sword And The Flame Demo Games at Recon-23

 


SMG - South Florida Miniatures Gamers are hosting a few small come and learn to play TSATF - The Sword And The Flame demo games at the upcoming HMGS-South ReCon-23 convention (https://tabletop.events/conventions/hmgs-south-recon-2023) These will be 1-1.5 hour mini games with 1-2 players per side and only 1-4 units per side with scenarios set in Afghanistan and North Africa. The Afghanistan games and will see the Russians moving south into Chitral Territory and the French vs  Berber natives in North Africa. 


                                                                                                    


                                                                                                   





                                                                        Russians  in Afghanistan.  

                                                                                                



                                  

              Moroccans attacking a French held train station. 

                                                                                                      



                                                                    Pathans advancing. 

                                                                                               







Bedouin  riflemen advancing. 


French Foreign Legionnaires  marching towards the sounds of small arms fire.  






French Sailor, with a Baumal’s Flags and Brewery flag.  




Friday, March 3, 2023

TSATF Games at upcoming USA Conventions- TMP Topic

                                                                               




In response to a post on a hobby site “The Miniatures Page” on the 19th Century board, sub page The Sword And The Flame it was asked if there are any cons in the USA that will have TSATF games for an inquisitive Brit looking to Holiday and Game. Since I run TSATF games at all cons across the country I attend as well at our local club I figured I’d reply  

Here’s’s the TMP Topic Link, and my response below.  

Hi Patrick, just to expand on NCC1717, both ReCon and HurriCon in Kissimmee / Orlando Florida both run a full slate of TSATF games. We run at least one TSATF game each and every session on a dedicated table just for TSATF colonial gaming!!!! These start Thursday evening and finish with the last game Saturday night for a total of at least (7) different TSATF based games just on the colonial table, sometimes there are other TSATF games on other tables over the weekend as well. Games are hosted by members of SMG, HMGS-South, Colorado Military Historians, and the The Jacksonville Garrison.

The colonial TSATF games on the dedicated TSATF table will be uploaded shortly.

Con registration and games link: hmgs-south-recon-2023





Sunday, May 22, 2022

TSATF re-crew guns @ TMP





There’s a very interesting thread on The Miniatures Page regarding the ability to re-crew guns with personnel other than trained gunners in the rules set The Sword And The Flame. Since I’m a big fan of these rules I planned on replying with my $0.02 and decided to post it here as well in case the discussion comes up again in the future. I think I’ll post other TSATF  rules questions, issues, house rules, mods, etc on my blog as well as time permits and questions arise.

Here’s the post on TMP in the 19th Century page under The Sword And The Flame section:

http://theminiaturespage.com/boards/msg.mv?id=560054

Here’s my reply.


What a great TSATF topic. I like the varied responses. First off, all the answers are right if that’s the way you want to play! Larry always said to play them as we want to. 


There is a rule that covers the gun crews. 

Section VIII: The Fire Phase

Subsection: B5, Pg 27

Gun Crews: It takes at least two figures to fire an artillery piece or machine gun. At least one of the figures must be a crewman for that type of weapon. 





Obviously this infers that figures other than gunners can re-crew an artillery piece as long as there is one gunner left for that type of artillery piece. 


Here’s how I do it, as long as there is one original gun crewman left unwounded. 


If the re-crew is Navy or Marine personnel they still roll 3 die per gunner. Any other imperial personnel only roll 2 die per gunner.  I rationalize it as many Navy and Marine personnel were trained as gunners as well to serve aboard ship while most other branches did not undertake this additional training. 


If the crew served weapon is an MG that normally rolls  1D6 for jamb each turn and more than half the crew is untrained, they roll the standard 1D6 trying to avoid a 5 or 6 rather than the usual 6 for a jamb. But that’s just how I do it. 


I also make different rules or judgments, most of them scenario specific for the troops involved in that battle or campaign. 




But like Larry said, play them how you want to!


Here a few Gun Crews in action for your viewing pleasure. 

                          

                          

Egyptian gunners, by Old Glory 25mm Miniatures , serving a Houston Ships 75mm gun on the bow of one of Last Stand Dan awesome handmade gunboats! Figs, Gun, and  Boat all built and painted by my buddy Dan. 

British gunners, by Old Glory, painted by Last Stand Dan man a 75mm gun on one of his handmade gunboats in one of the many Sudan scenarios he’s run across the country at various cons. 


German Seabatallion gunners, converted from Old Glory German Marines, painted by me, man a bow gun on one of Last Stand Dan’s gunboats in the scenario, The Hun, The Frog & The Lion. This incredible scenario was designed by my friend Patrick from The Virtual Armchair General. He sells all sorts of cool products for gaming as well as the excellent Game Card Decks for my favorite rules, The Sword And The Flame.


German Seabattalion crew man upper deck Machine Guns. 
Figures are the defunct Lead Boiler Suite Co and Old Glory German Marines, serving MG’s aboard the Cite de LaMeers custom made by Last Stand Dan during the large TSATF game The Hun, The Frog, and The Lion designed by my friend Patrick of TVAG - The Virtual Armchair General.

               
Dervish Gun crew I painted and converted from Old Glory Ansar and an Askari Minis Arab laborer. I made and painted these for my buddy Last Stand Dan. The terrain is made by Bill Daniels of Gamers Garage. 

Another Dervish / Ansar gun crew, mfg by Cannon Fodder Miniatures, serving a Foundry cannon, undercover of a Bill’s Basement custom terrain gun pit. The figs represent captured Egyptians in chains commanded by a large Ansar wielding a whip. This is another crew I painted.  

Old Glory Sikh gun crew with a Castaway Arts Miniatures
baggage camel. 


Gripping Beast WWI French Hotchkiss MG crew with Legionaries heads which I painted as a 1900 French Marine MG crew. 


Wargames Foundry Regular Afghan Gun crew supported by Afghan Regular Infantry. The infantry & gun painted by my friend Nick Stern. The crew loads grape shot to stop a charge of Cossacks in the battle for the village of Terakh Mir, NWF 1890, ongoing NWF Campaign. 


French Naval Gun Crews mfg by Askari Miniatures, painted by me, serving MG’s aboard another custom made gunboat by Last Stand Dan. Askari Minis has all manner of French colonial troops as well as many other nations and some of the best artillery pieces in 25mm. Photo from the Scenario, Kaiser’s Revenge, The Horn of Africa, 1903.

 
Spanish Gun Crews from Old Glory Miniatures SAW range
painted by my friend Mark Coolidge. He also made all the terrain for this awesome Spanish American War game he ran for us at our SMG -Club House - Das Krieg Haus in Fort Lauderdale Florida. 


German Marine MG Crew, unknown mfg painted by my friend John Murk, fighting my French Marines in an exciting TSIA game run at an HMGS-South Convention run by my buddy Dr. Dwight Jones, who also made all the terrain for this game. 


Here is an American Gun Crew from the same game and collection above, Mark Coolidge. 

A destroyed Pathan Gun Crew made by Wargames Foundry
painted by me. This gun and crew were destroyed in a recent NWF game ran by me at Das Krieg Haus as part of our Epic LAF - Epic NWF Campaign - Never Trust Anyone on the Frontier. The gun and crew were taken out by Russian counter battery fire at the battle for the village of Terakh Mir. Artillery hit marker made by my friend Bud at Bud’s Blast Markers. He’s got an array of all sorts of amazing blast markers!



                           

                        


Monday, November 15, 2021

20 August 1890 - Bulgur Pass

Chitral Field Force, heading north through the Bulgur Pass towards the Chitral Territory to relieve Chitral Fort. 

We pick up where we left off in the last blog post, link to part I.

LAF - NWF Campaign - 1st Brigade approaching Bulgur Pass

Link to the main Epic NWF Campaign on the LAF, Lead Adventure Forum:



The column is halted as the General reads the message. Sergeant Major Brom calls a halt, orders the men to drink water, and sends out scouts from each unit to the surrounding ominous looking mountains.  



General McGuninness confers with his officers and orders the column forwards. Sergeant Major Brom orders the scouts to push further out. The Anglo-Indian force must reach Chitral Fort with all possible haste. 





The scouts move further out to protect the mule train.



The column advances in a cloud of dust, the baking sun already causing discomfort for both men and beasts alike. With a loud war cry of “Allah Akbar!!!!” fanatical Ghazi warriors burst from the tree line and charge the front of the column. After a brief moment of surprise the crack of independent rifle fire starts at the front of the column. 



Two tribes of fanatical Ghazis attack the front of the column 

stopping the entire column in their tracks. Despite the Pashtun casualties from rifle fire the Ghazis charge home and close with the feringhee. (They easily made their die role to close as I rated the Ghazis as Zulu for morale based on my friend’s recommendations, the Mad Guru himself. In addition they do not roll for stragglers!)



The Gurkhas are the first hit and loose several men in the first melee but manage to overcome the initial surprise and defeat one tribe. The 2nd charging tribe didn’t have enough movement to make contact with the column and had to wait until the following turn to charge again. 



General McGuinness orders his Battalion commanders to form combined unit squares around the precious pack mules. The officers gain control of their men, commands of “Form Square!” rings out. With parade ground precision these veterans of The Grim do just that and deftly form three separate squares.



The Ghazis charge again, and again, relentless and blood thirsty! More Pathan tribes move to the edge of the tree line and unleashe ambush fire into the tightly packed column as the Ghazis melee with the front square. 


Several Gurkha and Indian soldiers fall to the accurate Pathan fire from their flank. 



The square returns fire killing many a faithful Pashtun. 



The Bulgar Pass is filled with the crack of rifles and the fanatical screams of Ghazi & Pathan tribesmen. 


          A steadfast square guarding the rear of the column. 


From atop the pass Umra Khan’s Afridi tribesmen fire into the column taking care to not hit the precious mules since they are the main reason for this multi tribe raid. 





To the front of the column and across the valley can be seen more Pashtun warriors emerging from the hills heading towards the column intent on teaching the feringhee a lesson and stealing their mules. 




With the column halted by a melee at its front, and receiving musketry from both flanks, more Pashtun fighters see the opportunity to finish off what appears to be a struggling foe. 


From the southeastern pass emerges Mohameden warriors lead by Osamadouga Khan. With loyalty to none in this valley on this day they move into position like jackals moving in to strike at a wounded beast while the rest of the pack does the same. 



The squares advance, albeit slowly. The Ghazis charge again but are repulsed, forced back, and finally route from the table. None of the Anglo-Indian units falter despite the mounting casualties. 



Waziri warriors led by Muletail Khan, nephew of Mulehead Khan the Fakir of the frontier, the false prophet of Waziristan, the purveyor of the false book, rush forth from the southwestern pass. 


Fort Bulgur awakens with the mountain Gun battery of the 5th Bengal Artillery ranging in on the Afridi tribesmen on the crest of the mountain.



The Helipgraph crew get orders to send the signal of the attack to the nearest outpost. 





Returning from patrol B troop of the 77th Bengal Lancers comes to lend a hand. Alas the cards favor the Pashtuns of Osamadouga’s clans and bequeathed him first movement to allow him to gain the cover of Bulgur village and the surrounding rough ground to negate the Lancers charge!




Allah appears to be pulling the cards as the Pashtuns also get first fire this turn. The 77th Lancers ride through a hail of lead. 



As the Waziris advance the British square sets their sights on them, killing several, slowing them down. 



The jezzails go silent on the mountain as the musketry from the Afridi tribesmen suddenly stops. A Subadar Major of the Corp of Guides can be seen on the mountain top conversing with Buda Khan, leader of the Afridi tribesmen present. Several mules are being led into the positions of Buda Khans men by men of Corp of Guides.


The artillery shells from the 5th Bengal Artillery seem to be falling way wide of the Afridi tribesmen. Is this an error or by intent?


The Afridi tribesmen gather their mules, dismount the mountain and move towards the Waziris. 




The column continues to advance towards Fort Bulgur. With the arrival of the 77th Bengal Lancers combined with the decimation of the Ghazis and Pashtuns in the woods the resistance has slackened considerably. 




Muletail Khan orders an all out combined attack on the column. The Waziri warriors surge forward but Osamadouga’s Mohammedans stay in cover and Umra Khan’s nephew Buda Khan attacks the tribes of Muletails Waziri! The Afridi warriors fire into the Waziris killing the lashkar leader of the lead Waziri tribe. Muletail himself is only saved because he lacks the bravery to lead from the front!



The Highlanders muster and sortie forth from the fort to assist their newfound allies. 




With the death of his cousin, the treachery of the Afridis, and the indecision of the Mohammedans, Muletail Khan orders an immediate jirga to be held. As his uncle’s sway is strong in this valley the tribesmen melt back into the Grim leaving the feringhee to recover their casualties and make it safely to Fort Bulgur.


The fort resupplied, the casualties attended to, the beasts and men rested, 1st Brigade then mounts up and moves north to the Uch pass defended by the Yusufzais. 


Buda Khan is the victor this day as he secured himself 5 mules for aiding the English, or should we say outwitting the British. Will this lead to more cooperation with the feringhee invaders, a temporary alliance, or a total banishment from the Pashtun communities. 


A wise old mullah once told me…. “Never trust anyone on the Frontier!”