The Wind And The Lion

The Wind And The Lion
German gunners range in on the U.S. Marines as they cross the vill. Figures are Old Glory German Sea Battalion conversions. Archway by Miniature Building Authority.
Showing posts with label TSATF Scenario Portfolio Book. Show all posts
Showing posts with label TSATF Scenario Portfolio Book. Show all posts

Wednesday, March 15, 2023

The Prisoner – Rescue Colonel Flashman - Sudan 1885



 


The Prisoner - Rescue Colonel Flashman - Sudan 1885

Friendly Sudanese tribesmen have notified the Anglo-Egyptian HQ that a gathering of Dervishes encamped some miles distant appear to have a white captive with them. It is suspected that said prisoner to be none other than Colonel Sir Harry Flashman who was reported missing last week from a survey party. London has stated that Colonel Flashman will be rescued at all costs – dead or alive!

Imperial Forces:

Senior Officer:  Colonel Rick Welch, DSC

Has a full Sudanese Infantry Battalion.

  • (4) Infantry Companies (20) men each. 

Subordinate Officer: Captain Chip Coffey, DSO

Has a mixed force of:

  • (1) Cavalry Troop of (12) men
  • (1) Disembarked Naval MG with (3) crew.
  • (1) Armed Steamer with:

(1) 3LB Medium gun and (3) gunners,

(1) MG with (3) gunners,

(1) Naval Infantry Platoon (20) men.

 

Setup:

Imperial units will enter the table on the short side of the river end and will move as their card colors are pulled. The Cavalry may enter on any board edge save the entry point after turn #3. The Steamer may start docked or enter any turn.

 

Terrain considerations:

These small houses may conceal 5 men. The houses will provide class III cover. The roof tops class II.

 

The wadi will be treated as Rough Terrain and is Class III cover for troops lining the banks. The dense scrub-growth is Rough Terrain and concealment for prone figures but provides no cover from fire. The palm groves are Rough Terrain and Class II cover. The low ridges are Rough Terrain and offer Class II cover.

 

Goals:

The Anglo-Egyptian force must free the prisoner at all costs.

 

Special Rules:

In order to enter or exit a structure, ascend or descend stairs, cross undefended low walls, climb a sand dune, embark or disembark a conveyance, you must drop the high die. 

 

To break into a defended building a 5-6 on a D6 must be rolled to break down the door. Then the Melee will take place. The first 2 defenders get the benefit of cover the remainder do not unless actually behind a barricade.

 

Scenario Options:

At the beginning of every movement turn the GM will roll a D20. On a 20 a freak flash flood will rage through the wadi filling it for 1 turn making it impassible. 50% of any troops inside will drown. Place half of the survivors on one side of the bank and half on the other.

 

Use the limited ammo rules for the MG.

Die Roll – D6

Ammo

1-2

5 Rounds

3-4

6 Rounds

5-6

7 Rounds

 

Game Length:

The game length is 10 turns, then it becomes nightfall and the Dervish will be breaking camp and execute the prisoner or turn him over to the Mahdi.

 

Victory Conditions:

It will be deemed a major Imperial Victory if Lt. Flashman is rescued alive and is safe in the care of the Imperial Forces at the end of 10 turns. The Officer commanding the rescue force will be eligible for the Victoria Cross. A Major Defeat will be declared if Colonel Flashman cannot be recovered Alive and the commanding Officer may be cashiered. 



This is going to be run at ReCon in Kissimmee Florida (4/27/23) by David Welch as a memorial game for his father who recently passed away.

Rick and I were discussing several projects and scenarios he wanted to run now that he finally retired and would have the time. Very unfortunately he had lost his battle with cancer a short time later.  


Rick is far right, huge smile as always  he loved playing TSATF - The Sword And The Flame ! Here he is at one of my game tables at an HMGS-South con.

http://hmgs-south.com/




Tuesday, May 24, 2016

Prepping for Recon 2016 & The Battle for Tantrapur Village - Part #1


            Prepping for Recon 2016 & The Battle for Tantrapur Village - Part #1



                                   Pathans attacking with dynamite!

I was preparing to run a game for my local club in S. Fl. as well as running the same game at Recon in Orlando Fl. (www.hmgs-south.com) for a Larry Brom memorial weekend of TSATF gaming. I’m planning on running a colonial game set in the 1890’s on the NWF of the British Empire in the fictional setting of the Village of Tantrapur. This battle is from one of my favorite old movies Gunga Din. The scenario itself is taken from TSATF Scenario Portfolio 2000 that Sergeants 3 sells, they are the purveyors of “The Sword And The Flame”. The scenario portfolio is filled with many great scenarios from various colonial conflicts. They were designed for TSATF but can most certainly be used for other colonial rules sets. The reason I chose a scenario form the “Scenario Portfolio” was to keep the memorial theme for Larry Brom going with one of his scenarios. Dwight had done the same thing and had run (2) Darkest Africa scenarios from the same “Scenario Portfolio 2000”. The Scenario Portfolio, the core TSATF rules set, the TSATF variations, as well as other Larry Brom rules can be purchased here: http://www.sergeants3.com/

The scenario I chose is “The Patrol”.  The premise is a Mad Guru has roused the local Thuggee cult members and has convinced them to attack the infidel British. I have altered the scenario to have the Pathans revolt in place of the Thuggee cult. The village of Tantrapur has been attacked, the local political officer and village chieftain have been murdered, the telegraph station sacked, and telegraph poles have been cut. No word has been heard from the village in several days so a patrol of Indian troops commanded by three British Sergeants has been set out to recon the situation.

I will post more about the scenario and AAR in future posts. For now I will post what I’ve been working on for the game. In my humble opinion it can be the small details in a scenario that really help make the game and the table set up come to life or have that certain feel for the period and the scenario. With this mantra in mind it was off to the work bench to get started.

If you’ve seen the movie Gunga Din then you know that there is a scene where Sgt. Ballantine (Douglas Fairbanks Jr.) jumps into the engineer wagon and pulls out some dynamite. They use this dynamite to great visual and entertainment effect. Barring any historical limitations, it happened in the movie, thus it will happen in the game. Well I didn’t have a painted wagon in this scale, but I did have a covered wagon pencil sharpener of the approximate scale that I had purchased for $1.00 some 10 or so years ago! So off to the storage bins I went to locate this small gem. Much to my surprise I found I had purchased (5) of them, outstanding! I removed the pencil sharpener out of the back of the wagon then started to rebuild the gaps and modified it to suit my needs. I used bits of coffee stirring sticks to fab a new bed floor and to patch the sideboard holes. I added a falling tongue and single tree components with a bamboo skewer and Gorilla Glue. Once dry I primed it all black then painted it in the Foundry (3) tone “Spear shaft” colors.
                                             Engineer wagon in the center of the vill.

I didn’t have any draught horses so I grabbed a set of Old Glory Oxen from an Ox Wagon set I’d purchased from my buddy Nick Zizo who sells OG colonial items. The yoke fittings were broken so I had to fabricate a new one myself from balsa wood. No easy task for an old man with bad eyes and shaky hands…lol. I had cut and shaped the yoke from balsa wood to match the scale of the OG oxen, then fabricated the metal fittings from copper wire, drilled the holes for the fittings, fabed an “o” ring as well, then gave the yoke the same painting treatment. The metal was painted with a mix of black and gun metal. Once everything was painted and glued onto the base I gave everything, including the oxen a black wash. I had to go back with a little bit of dry brushing to lighten it back up once it dried. I had used my favorite basing compounds, Golden Gel Mediums, adding a little sand and rocks to add more depth for the NWF region that this piece was going to see action in. I will add a bit of tufts or a bush or two and then dulcote the model with Testors flat spray sealer. Since posting this entry I’ve found another gamer who’d used these same pencil sharpeners to much better effect than I had. I will copy some of his techniques for my follow up pieces.
                                Tantraur - Engneer Wagon prior to sealing
The next entry will be how I modified and built this small but fun piece out of a $1.00 pencil sharpener.