The Wind And The Lion

The Wind And The Lion
German gunners range in on the U.S. Marines as they cross the vill. Figures are Old Glory German Sea Battalion conversions. Archway by Miniature Building Authority.
Showing posts with label South Florida Miniatures Gamers. Show all posts
Showing posts with label South Florida Miniatures Gamers. Show all posts

Sunday, February 22, 2026

45th Anniversary Edition - COMING SOON!

 



For the faithful folks waiting patiently for the 45TH Anniversary Edition of The Sword And The Flame, rest assured it is COMING SOON! Please see the work in progress cover art. The cover is being manipulated with AI and not a drawing program at this point, which is a very fiddly process as you can clearly see. The cover needs a lot of work, but IT IS IN PROGRESS as is the last few aspects of the body of the rules.

There has been a lot of negative talk going on in multiple forums about the health of the rules set and the Broms. The Broms had suffered a series of horrible defeats and tragedies, yet Christie still soldiers on! Huzzah to her fighting spirit to survive, persevere, and to keep her family's legacy alive. Her friends and those faithful to her, Lori, and Larry will do everything in our power to get these rules out to the public ASAP.

Thank you to all those faithful for KEEPING THE FLAME ALIVE!

Cheers,

Sgt Guinness

Thursday, February 19, 2026

“Send the Marines!” - TSATF Game


 Scenario Specs: 


Send in the Marines!

Port of Berbera, the coast of Somalia, 1900, an American merchant vessel has been captured by Somali and Arab pirates. Negotiations have broken down, the ship’s crew have become pawns in a nefarious game and the hostages lives are at risk. An informant has leaked intel that the Somali warlord has no intention of letting the crew go and that they will be killed at dawn regardless.
The American consulate general to Somalia has no choices left but...... to “send in the Marines!”


Objectives:
Marines, have (10) turns to rescue the hostages and bring them aboard the gunboat.
Secondary objective, recover the merchant vessel and the valuable cargo or deny its use to the enemy by destroying or setting the vessel on fire.
Ships can be set on fire by naval gun fire or intentionally as per the Gunboat & Dhow! rules, (Last Stand Boatyard)
as well as crew having the ability to extinguish fires.

Sign up for games, check out the website, come have a blast!


The premier Wargames and Adventure Games club in the SE of the United States: https://hmgs-south.com/


This is an awesome but sad photo as these figures were made by my friend Stan Johansen who past away and painted by my friend and clubmate Devon Start who recently past away!





Friday, October 10, 2025

Marine Corps’ assault at Al Jabr during Operation Desert Storm in 1991 - 15mm wargame


This is another amazing game one of our members Oriskany Jim ran for us at our Fort Lauderdale club house that we affectionately call DKH or Das Krieg Haus. The gaming club is the South Florida Miniatures Gamers, or SMG. 

Read the brief scenario spec below and Please click the link to see Oriskany Jim’s outstanding video AAR of the game. He runs great games with stunningly beautiful tables, real eye candy!



The 
15mm Wargame attempted to recreate part of the Marine Corps’ assault during Operation Desert Storm in 1991.  On the second day of the ground war, spearheads of 1st Marine Division (including Task Forces “Ripper” and “Shepard”) broke through the second belt of fixed Iraqi defenses in southern occupied Kuwait. 

Backed up by Task Forces “Grizzly,” “Papa Bear,” and “Taro” and supported by Marine artillery. “Ripper” and “Shepard” cut behind Iraqi defenses until counterattacked by elements of the Iraqi 5th Mechanized and 3rd Armored Divisions.




This game includes quite a few special rules, victory conditions, and scenario adjustments to reflect the sheer amount of firepower the Marines brought to bear, and the wretched state of the Iraqi units facing them after five weeks of intense Coalition bombing.

 

But the Marines are on a VERY tight schedule, and can’t afford to lose more than a handful of units.  Can the players recreate the historical blitz, or will the underdog Iraqis slow them down just enough to score a Pyrrhic victory.

Link:




Monday, September 30, 2024

At Hurricon-24 with SMG, Last Stand Dan & Bud’s Blast Markers



There were a lot of really amazing games this past weekend. I was lucky enough to play in a bunch of them, see pics below of some that I attended. All these GM’s ran excellent, fun, and beautiful games!  


Coolidge running a Boxer Rebellion game. Hard Fight outside of Tienstin. The Boxers leave the city to stop the invading allies from entering and sacking it.













  
The Chinese vigorously attacked the allies, the superior firepower and numbers of the allies where just too much
for the Chinese to overcome. Despite these factors it was a minor Chinese victory because they stalled the allies and blunted their attack on Tienstin. 

It is rumored that a spy had given the allies the Chinese battle plans. Someone must pay for this …





Last Stand Dan ran a TMWWBK WWI Tigris River game, Attack Along the Tigris 1916. The Turks gallantly defend an outpost on the Tigris from a combined arms Anglo-Indian assault. It seemed as if there were thousands of Turks. Could the Brits break the trench line, silence the shore batteries, take the town, and move their gunboat upriver???




Custom hand made gunboat by Last Stand Boatyard.













More Buds Blast Markers and plane fire / damage markers. Bud’s Blast Markers.









WWII, Operation Norwind, 17 January, 1945, Rapid Fire Reloaded game run by RBW.



Some of the RBW Crew setting up, Scotty couldn’t make it due to the hurricane. 

Jeff from RBW patiently awaits the players Saturday morning. 

The Americans are on their 3rd or 4th attempt at taking this vital bridgehead, town, and railway stations. The Americans made it across the river albeit with major casualties in personnel and armor. Both sides of the river were stoutly defended. 









German Panthers emerge from the cover of the railway station to finish of the advancing American armor. 



A lucky long range flank shot takes out a Panther on its way to reinforce the railway station. 








Big Dave runs a TSATF Sudan game, To Save Their Own! from the official The Sword And The Flame 2016 Scenario Portfolio.

Capt Stewart has been picked to lead a small force of men from the main column on a night raid against a Grand Emir, in order to rescue some British officers of the Denbigh Fusiliers, including Capt Griffiths, who were captured after the last action. 







Sgt. Guinness runs a TSATF 1891 NWF game from the ongoing campaign, Never Trust Anyone on the Frontier.

Redemption, Rescue the General’s Daughter. In our last episode the General’s daughter was captured in an ambush on a supply column headed to the Lowari Pass garrison.

Captain Barrington Hawthorne Smyth, Queens 2nd Dragoon Guards, can you redeem yourself and rescue General Horatio McGuinness' daughter Margaret Fitzpatrick McGuinness from the clutches of your enemy?



                                            


                                            









Hmmm, Russians on the Grim, from Askari Miniatures



The British and Indian forces have redeemed themselves, captured a Russian officer, reduced a village to burnt cinders, and rescued the general’s daughter. Fire markers by Bud’s Blast Markers.







Another game by Last Stand Dan. Villa Rides, The Battle of Conejos 1914.










Left to right, Capt Lucas, Bud ala Bud’s Blast Markers, Jennifer Librarian Gamer, & el jeffe Roger. 


Sgt Guinness had the kids roll his dice for him to keep them included in the fun. 

                                    Good turn …



                         HMGS-South Conventions