Frontier Campaign 1758 Game Map
We few, we happy few who've volunteered to join Jorge's campaign have been graced with his awesome efforts. Above is the cool map he made which was part of the game breifing he sent us. We were given force packages, victory conditions, campaign parameters, objectives, and a set of rules to use for the conflicts that occur due to contact bases on the campaign map strategic movements. Oh what wargame joy it is!
There is so much fun going on behind the scenes between commands, the game master, map movement, force allocation, etc... I'm so happy to be involved in another campaign, it adds a whole other aspect to every game played. We just don't fight until the last lead widow is made. Each objective must be properly researched, the correct forces and resources allocated, a sound battle plan generated, all commanders sufficiently briefed, map movement plotted, terrain scouted, making contact with the enemy, and then engage until it's such time for reinforcement, victory, or retreat!
No battle plan survives first contact with the enemy…
Thus begins the Frontier Campaign of 1758, The French and Indian War, Day 3, 1st Battle. The English attack French Fort #2 which located just north of the northern ford to Akat Island, see map.
These are the best QRS - Quick Reference Sheets I made on the pc based on the above rules. They definitely came in handy.
Here are some more pictures of the first game.
Akat Island, occupied by the Abenaki Indians
the safety of the tree line.
The full size campaign tactical map adorns a the wall in Das Krieg Haus along with our historical battle maps.
The full size campaign tactical map adorns a the wall in Das Krieg Haus along with our historical battle maps.
The game master / campaign organizer Jorge briefs one of the players (Sgt Guinness) at our Fort Lauderdale Florida gaming club house: Das Krieg Haus
Here’s a shot from our storage loft we here we store troops and terrain. The loft goes around sll 4 sides of the game room.
Troops are being deployed by Jason and Sgt G while Jim dances a happy Victory jig and Steve reads dispatches from his commanding officer.































