Scenario Specs:
Send in the Marines!
Port of Berbera, the coast of Somalia, 1900, an American merchant vessel has been captured by Somali and Arab pirates. Negotiations have broken down, the ship’s crew have become pawns in a nefarious game and the hostages lives are at risk. An informant has leaked intel that the Somali warlord has no intention of letting the crew go and that they will be killed at dawn regardless.
The American consulate general to Somalia has no choices left but...... to “send in the Marines!”
Objectives:
Marines, have (10) turns to rescue the hostages and bring them aboard the gunboat.
Secondary objective, recover the merchant vessel and the valuable cargo or deny its use to the enemy by destroying or setting the vessel on fire.
Ships can be set on fire by naval gun fire or intentionally as per the Gunboat & Dhow! rules, (Last Stand Boatyard)
as well as crew having the ability to extinguish fires.
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